Archon Control

Status: Published
Shown: Public
Tactics
This deck combines Archon of life and Archon of death and relies heavily on last breath abilities. The idea with this deck is to get your Archon of life\'s on the field and then try and keep them there. If Archon of life fails. Archon of Death is the second line of defense. This deck is filled with last breath creatures. Some Heal, Some Damages the opponent. It is very possible to force a scenario where the opponent cannot win with this deck.Author
UpclassDeck Cards (40)
Mutate x 1
Swap target unit's Strength and Health. Draw a card.
Swap target unit's Strength and Health. Draw a card.
Timestop x 1
Stun all units other than target unit.
Stun all units other than target unit.
Uniblaster x 3
Last Breath: Deal 3 damage to your opponent.
Last Breath: Deal 3 damage to your opponent.
Walking Bomb x 3
Attack: This gets +2 Strength. Last Breath: This deals its Strength in damage to your opponent.
Attack: This gets +2 Strength. Last Breath: This deals its Strength in damage to your opponent.
Weirdbolt x 3
Deal an increasing amount of damage to each enemy.
Deal an increasing amount of damage to each enemy.
Archon of Death x 3
Last Breath: Trigger all Last Breaths in your trash.
Last Breath: Trigger all Last Breaths in your trash.
Archon of Life x 3
After another of your unit dies, return it to your hand.
After another of your unit dies, return it to your hand.
Final Blow x 3
Destroy target damaged unit.
Destroy target damaged unit.
Hellfire Cultist x 3
Last Breath: Deal 2 damage to each enemy unit.
Last Breath: Deal 2 damage to each enemy unit.
Holy Bolt x 3
Deal 5 damage to target unit or player. You heal 5.
Deal 5 damage to target unit or player. You heal 5.
Judgement x 1
Destroy all units.
Destroy all units.
Purify x 2
Purify target unit (reset its stats and erase it's abilities). Draw a card.
Purify target unit (reset its stats and erase it's abilities). Draw a card.
Redeemer x 3
2: Purify target unit.
2: Purify target unit.
Regal Unicorn x 3
Units can't damage this.
Units can't damage this.
Sanctum Healer x 3
Last Breath: You heal 5.
Last Breath: You heal 5.
Boom Tinkerer x 1
2: Put a Goblin Fireworks, Teddy Bomb, or Bomb in your hand.
2: Put a Goblin Fireworks, Teddy Bomb, or Bomb in your hand.
Fayd x 1
2: Target unit gets +4 Strength.
2: Target unit gets +4 Strength.