Summon Ramp


Status: Published
Shown: Public

Tactics

This deck is a deck I stumbled upon while trying to maximize Warlord Grumax\'s effectiveness. This deck has had a few different varients but the current one relies heavily on mana ramp as well as summon effect stacking.

As for the Deck\'s range. It is a very aggressive deck but it can also do very well late game as it can easily fill the board in one turn given enough mana.

I have found the deck to fair extremely well early game, pretty good mid game and Late game is not as great. It depends on the board state. Board wipes is this deck\'s weakness.

Author

Upclass

Deck Cards (40)

Herald of Giants x 3
Summon: Reduce the cost of the most expensive unit in your hand by 2.
Surprise Attack x 3
You get two random goblins. Gain initiative and begin combat immediately.
Warlord Grumax x 3
When you summon units costing 3 or less, deal their Strength in damage to the weakest enemy.
Weirdbolt x 3
Deal an increasing amount of damage to each enemy.
Biogenesis x 3
Target unit gets Regenerate. Put a copy of all your units with Regenerate in your hand.
Brother Meteor x 3
Summon: You get a Meteor Symbiote power (+3/+3).
Caelia x 3
Summon: Trigger all your other units' Summon effects.
Verdant Druid x 3
Gain 1 energy at the start of each turn.
Wave Elemental x 3
Summon: Gain 3 energy this turn.
Assembler Anton x 3
Summon: You get a random Construct with cost less than your max energy
Boom Tinkerer x 3
2: Put a Goblin Fireworks, Teddy Bomb, or Bomb in your hand.
Boost Juice x 3
Gain 4 energy this turn
Call The Horde x 1
All units in your deck with Strength 10 or more cost 2 less and move up 6 spaces
Frantic Search x 3
Discard 1 card at random, then draw 2 cards.
Rate and Review of decks will follow soon