Nature's Verdict

Status: Published
Shown: Public
Tactics
A decent enough deck capable of DESTROYING THE META!!!!!!!!! The deck is not absolute and can be changed easily if you have some legends and all, just get the basic idea :PNOTE: This deck relies more on heavy cost/ powerful creatures so don't keep a lot of cheap ones!
Must Haves: (?=Your Choice but MUST include)
Verdant Druid x3
Cull the Weak x3
Purify x?
Tranquility x?
Redeemer x3
Primal Hunter x3
Wave Elemental x3
Blood Lord x3
Main Usage of deck:
1. Purify Purify Purify Really good against powerful creatures and KAIJU decks
2. Cull the Weak IS A REALLY GOOD card. It can help you with bad hand draws and/or quick rush by enemy by destroying all and since you will keep mostly powerful creatures, you can even use this mid and late game!
3. Wave Elemental and Verdant Druid Gives really useful energy boost/save.
4. PRIMAL HUNTER THIS SHOULD BE A LEGEND, JUST USE IT ONCE :P
5. Blood Lord really, like REALLY gets powerful as the game progresses.
Really Powerful!
:P
Author
AdinaliniDeck Cards (42)
Archon of Life x 1
After another of your unit dies, return it to your hand.
After another of your unit dies, return it to your hand.
Blood Lord x 3
This gets +2/+2 each time an enemy is damaged while this is in your hand or arena.
This gets +2/+2 each time an enemy is damaged while this is in your hand or arena.
Cull the Weak x 3
Destroy all units with 6 Health or less.
Destroy all units with 6 Health or less.
Divine Avatar x 1
Costs 1 less per Divine card you've played this game.
Costs 1 less per Divine card you've played this game.
Judgement x 1
Destroy all units.
Destroy all units.
Kariel x 1
Attack: Deal 3 to the weakest enemy unit. You heal 3.
Attack: Deal 3 to the weakest enemy unit. You heal 3.
Lord of Heaven x 1
Summon: Fully heal all your units.
Summon: Fully heal all your units.
Miracle x 1
Put two 7/7 Flying Angels into the arena. You heal 7.
Put two 7/7 Flying Angels into the arena. You heal 7.
Nightmare x 1
This gets +2/+2 for each dead unit.
This gets +2/+2 for each dead unit.
Purify x 2
Purify target unit (reset its stats and erase it's abilities). Draw a card.
Purify target unit (reset its stats and erase it's abilities). Draw a card.
Redeemer x 3
2: Purify target unit.
2: Purify target unit.
Regal Unicorn x 2
Units can't damage this.
Units can't damage this.
Boar Stampede x 1
This unit's Strength always equals its Health.
This unit's Strength always equals its Health.
Center Root x 1
Attack: If the top card of your deck is a unit, put it into play.
Attack: If the top card of your deck is a unit, put it into play.
Earth Elemental x 1
Your other units have Strength equal to this cards Strength.
Your other units have Strength equal to this cards Strength.
Flameaxe Barbarian x 1
Purify any unit damaged by this.
Purify any unit damaged by this.
Hydra x 1
When this heals, it gets +3/+3.
When this heals, it gets +3/+3.
Kraken x 1
Kraken can only attack once and block once.
Kraken can only attack once and block once.
Minotaur Charger x 2
Gets +2/+2 when your enemy draws a card.
Gets +2/+2 when your enemy draws a card.
Nature Avatar x 1
Costs 1 less per Nature card you've played this game.
Costs 1 less per Nature card you've played this game.
Phoenix x 1
Last Breath: Put this in your hand.
Last Breath: Put this in your hand.
Primal Hunter x 3
1: This fights target enemy unit.
1: This fights target enemy unit.
Shifting Ooze x 1
1: Copy the Strength and Health of target unit.
1: Copy the Strength and Health of target unit.
Tranquility x 2
Purify all enemy units.
Purify all enemy units.
Verdant Druid x 3
Gain 1 energy at the start of each turn.
Gain 1 energy at the start of each turn.
Wave Elemental x 3
Summon: Gain 3 energy this turn.
Summon: Gain 3 energy this turn.